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NFS Pro Street

Environment Art Direction

Need For Speed Pro Street was the first time NFS was going legit and using sanctioned race tracks (with a few urban set ups). Aside from faithfully recreating those real world environments, I got to work with Japanese artist, Motomichi to develop a signature style to enhance our "Race Day" vibe. All the branding, race day set dressing , vinyl balloons, etc. were part of a concerted effort to give a distinct Pro Street flavor to the game.

Special thanks to Art Director, Wilson Tang and the NFS Pro Street team.

Interpreting Motomichi designs into game models.

Interpreting Motomichi designs into game models.