Environment Art Direction
Need For Speed The Run was a challenging project due to a switch in game engine. NFS was the first project outside of Battlefield to use Frostbite and required a lot of modifications to support a racing game's needs. The experience the team acquired was invaluable and although the title didn't do as well as we hoped, the visuals are still something I'm extremely proud of. We paid it forward post release as the team became Frostbite experts that could assist other EA teams struggling with their first Frostbite projects (the first is always the toughest, but Frostbite is a great engine).
On The Run, I oversaw the development of all the environments, created visual language guides, art bibles, traveled to China to work with our external team and much, much more.
Special thanks to Kirk Gibbons (Senior AD), Sebastien Linage who made this video that showcases the variety of a cross USA adventure better than any screenshots could, and the environment art team that persevered throughout the project.