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Army of Two: The Devil's Cartel

Art Direction, Level Art/Set Dressing, Branding

We were brought on very late into the project to help EA Montreal final Army of Two: The Devil's Cartel. We originally had one level to work on, but we did do some additional polish work on at least one other level if I recall. With 3 months to go, we took this level from design block-in to shippable with many challenges along the way.

On top of art directing, I was very hands on with scene layouts, gameplay layout iteration, set dressing and a thorough pass at signage and graffiti to get, what I hope was, an authentic looking Mexican village.

By this point our team in Vancouver was gaining a reputation of being able to firefight and assist teams whose deadlines were looming.